Augmented Reality “Megoak-Goakan” The Traditional Balinenes Games for Learning

Authors

  • Gede Eka Budi Darmawan
  • Ni Nyoman Parwati
  • I Wayan Sukra Warpala
  • Dewa Gede Hendra Divayana

Keywords:

Learning Augmented Reality the Traditional Balinenes Games Megoak-Goakan

Abstract

This study aims to develop learning media based on Augmented Reality (AR)
multimedia in the Balinese Traditional Game Megoak-goakan. The research method used is
the research and development method with the Dick and Carey development research model
and literature review on the benefits and affordability of AR. The stages in this development
research are 1) needs analysis, 2) development of Augmented Reality-based learning media,
and 3) product validation test. Data collection for learning media validation uses an assessment
instrument with a Likert scale. The results of this development research in the form of software
with Augmented Reality technology on Optical Instruments. Augmented Reality-based
multimedia learning media has gone through a validation test stage with an average percentage
of achievement of 91% according to material experts and 90% according to learning media
experts. From the results of this study, it can be concluded that Augmented Reality-based
multimedia learning media meets the requirements with quality very good to be used as a
supporting medium in the traditional game of Megoak-goakan learning activities.

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Published

2022-11-23

How to Cite

Gede Eka Budi Darmawan, Ni Nyoman Parwati, I Wayan Sukra Warpala, & Dewa Gede Hendra Divayana. (2022). Augmented Reality “Megoak-Goakan” The Traditional Balinenes Games for Learning. RES MILITARIS, 12(3), 1868–1876. Retrieved from https://resmilitaris.net/index.php/resmilitaris/article/view/1264